Battle of Supreme Supremacy

BoSS is a customizable dice-driven, region-control strategy tabletop board game for 2-6 players, where unit management and ever-shifting territories define the path to power. Players assume the role of a Beast Master, commanding one of six ancient Beastfolk races in a battle for dominance across 35 distinct regions. The game unfolds over a series of Hunts (rounds), each ending with an Unleash the Beast event that reshapes the battlefield. When the final Hunt concludes, the regional battles begin, with each region generating points. The Beast Master with the greatest dominion is crowned the Beast Master of Supreme Supremacy. Can you endure the chaos, allowing fate to weave your destiny?

Bear Beastfolk -
The Hearthbound Wardens

The Bear Beastfolk, who call themselves the Hearthbound, are creatures forged in endurance, memory, and unyielding resolve. They do not seek dominion or movement, but stand to hold and guard what has been claimed, remembering what was lost, and enduring what must not break. Their legends teach that the world is preserved not by rulers or power, but by those who refuse to yield when all else demands surrender. When a Bear stands unmoving, it is not hesitation, but judgment taking form.


Bound by the Law of the Hearth, the Hearthbound serve as Wardens rather than rulers, becoming custodians of land, kin, and ancestral memory. Their settlements are built to outlast generations, their decisions slow and final. Among other Beastfolk, Bears are known as border-keepers and last defenders, remaining behind when others retreat. They revere the Deep Ancestors, spirits who press upon them through hardship and the sacred Long Sleep, where memory and resolve are renewed. Slow to anger but relentless once roused, the Hearthbound wrath will be inevitable. Those consumed by grief and fury become Winter-Mad, wandering until peace or death claims them, grim reminders that even endurance can break.

Fox Beastfolk -
The Cinder glintborn tricksters

The Fox Beastfolk, who call themselves the Cinder Glintborn, are defined by adaptation, misdirection, and survival through wit. Where others bind themselves to law, oath, memory, or endurance, Foxes believe the world favors those clever enough to turn it. They do not lie for deception’s sake; they reshape circumstance, circling advantage until a single, decisive moment presents itself. A Fox’s smile is harmless, until it is not.


Guided by the Ember Path, the Cinder Glintborn society remains fluid and decentralized, forming Circles of Chance rather than fixed hierarchies. Influence is earned through success, perception, and story, not lineage or title, and names shift as readily as roles. Among the wider world, Foxes thrive at the edges of conflict, scouting, negotiating, and unraveling rigid designs through feints and unexpected alliances. They honor the Laughing Ember, a trickster spirit who survived by refusing the rules of collapse, and believe failure is only shameful when nothing is learned from it. Yet cleverness carries risk: some Foxes burn themselves chasing one turn too many, while others fade into harmless shadows, reminders that wit without foresight can undo itself.

lion Beastfolk -
The Crowned kin

The Lion Beastfolk, known as the Crowned Kin, are ancient creatures whose presence shaped the land before history took form. Born of a living covenant between dominance and duty, they believe rulership is not a privilege, but a burden carried in full view of the world. Their legends trace back to the First Roar, when chaos threatened to consume the land and the first Lion Ancestor rose from the sun-scorched plains, not to conquer, but to still the world through presence alone. From that moment, the Lion learned that order is not seized by force but held through vigilance and restraint.


Bound by the Law of the Mane, Lion society teaches that strength must serve the pride, leadership must be earned, and dominance without purpose is savagery. Trials of resolve, strategy, and mercy determine who may rule, and exile from the pride is a fate worse than death. To other Beastfolk, the Lion Kin are wardens and commanders, enforcers of ancient accords in peace, and unyielding anchors in war. They revere the Sun-Fathers, ancestral spirits whose light reflects what a Lion should be, and treat the roar as a sacred declaration of intent. Yet even they struggle against the Beast Within. Those who abandon restraint become Broken Manes, hunted by their own kind, living proof that strength without law leads only to ruin.

Rabbit Beastfolk -
The stillpath watch

The Rabbit Beastfolk, known as the The Stillpath Watch, endure through foresight, community, and quiet resolve. Where others meet the world with dominance, endurance, or cunning, Rabbits persist by knowing when to act and when to vanish. Small and swift, their keen senses read danger long before it arrives, and their movements are never wasted. A Rabbit’s stillness is not fear, but preparation taking form.


Life among the Burrowbound centers on the warren, a living network of tunnels planned for refuge, supply, and return. Leadership is subtle and communal, guided by those who see paths others miss rather than those who speak the loudest. Among the wider world, Rabbits are farmers, scouts, healers, and planners, the quiet hands that prevent disaster from becoming extinct. They revere the Root-Mother, a spirit of patience and continuity, and treat fear as knowledge rather than shame. Those who endanger the warren become Surface-Broken, cast from shelter and kin, a reminder that survival alone is survival diminished.
 

raven Beastfolk -
The Silent echo

The Raven Beastfolk, known as the The Silent Echo, dwell between what has occurred and what will be remembered. They do not shape the world through force or dominion, but through meaning—deciding which moments echo forward and which fade into silence. To the Raven, nothing truly ends; all things persist as memory, omen, or warning. Their presence is marked by watchful stillness, as though the future itself is being weighed behind their darkened eyes.


Bound by the Ledger of Feathers, the Omenbound serve as chroniclers, interpreters, and witnesses to history’s turning points. In Murder-Circles, omens are debated and interpreted collectively, for prophecy is not owned, only shaped through understanding. Other Beastfolk seek Ravens to legitimize rule, sanctify endings, or give weight to catastrophe. They revere the Black Horizon, where all futures converge into memory, and fear death without witness above all else. Yet interpretation is a burden, some Ravens fall silent as Mute-Wings, recording without meaning, while others become False Prophets, twisting omens to serve their ambition, grim reminders that to shape memory is to risk shaping ruin.

wolf Beastfolk -
The night wardens

The Wolf Beastfolk, known as the The Night Wardens, are defined not by rule, endurance, or memory, but by loyalty chosen and sworn. Where other Beastfolk inherit duty, Wolves bind themselves through oath, believing the world endures not through strength alone, but through who stands together when the night closes in. Even when alone, a Wolf moves as though the pack is near, eyes ever-watchful, not for danger alone, but for allies who must be protected.


Bound by the Pack Oath, Pactbound society is fluid and adaptive, with leadership earned through dependability rather than dominance. Packs form and reform through shared trials, names shifting to mark loyalty tested and proven. Among the wider world, Wolves serve as escorts, trackers, and shock responders, offering their claws only where mutual obligation is honored. They revere the Moon-Watchers, ancestral witnesses to cycles of change, and treat the howl as a sacred reaffirmation of bond and loss. Those who break their oaths become Oathless, shunned by all packs, a fate feared more than death, for to be forgotten by the pack is to truly vanish.

Miniature Figures

Beastfolk Mini Figures

All Beastfolk artwork originates from custom 3D models designed for gameplay integration. Each race features a required 2 to 3-inch miniature figure for use during play.

© Copyright. All rights reserved. SeneX Board Games LLC

We need your consent to load the translations

We use a third-party service to translate the website content that may collect data about your activity. Please review the details in the privacy policy and accept the service to view the translations.